Showing posts with label Any Time Learning. Show all posts
Showing posts with label Any Time Learning. Show all posts

Friday, May 13, 2016

Seeing the Forest AND the Trees: Student Exploration Time


By Darin Anderson

Picture this: You arrive for your first painting lesson from a renowned local artist. Before you lay all the materials you need to begin creating your first masterpiece.

As you settle in with your surroundings, in walks the artist, who begins visiting with each participant about the beauties of art and painting.

You simply cannot wait to get started.

Monsieur Paintbrush walks to the front of the room and begins speaking to the group about the endless possibilities of paints and palettes and prisms of color. He continues into very interesting dialogue about purpose and passion, and you become even more excited to fill your empty canvas with wonder.

However, as the minutes pass by, you notice the instruction, while incredibly valuable and inspiring, has left you no time to do what you came for.

As the artist bids you a find adieu, you leave your still blank canvas and pristinely clean brushes behind, hoping for a chance - next time - to work wonders with them.
_______________________________________________

Would you stand for such circumstances? Regardless of whether or not you paid a fee for the class, I'm certain you would be disappointed with the outcome. Why, you never even got to open up the paints!

Imagine the thousands of students who walk in and out of thousands of classrooms each school day with the same emotions - "Sounds cool, but I never even got a chance to try it out!"

Now, imagine yet another situation - similar and just as frustrating to our students:

Monsieur Paintbrush walks to the front of the room and instructs you to follow his lead in painting a red flower. He takes you step by step through the process, even stopping the class to ensure that each participant neither speeds ahead or lags behind. "We all must build the red flower as I do," he says.

Since you are a decent painter who has done his or her share of flowers, bushes, and trees, you begin to become antsy and annoyed at the teacher for not letting you "do your own thing" and paint what you want. But in the interest of staying with the group you decide to just remain silent and paint your red flower.
_____________________________________________________

While I understand the need for direct instruction and scaffolding in classrooms, I believe that we often go overboard with controlling the scenario in the interest of classroom management and, honestly, making our own lives as teachers easier.

However, many of our students leave classrooms each day without having had the opportunities to explore and design and create and tinker with (insert content/skills here).

Think of the tools we have in our classrooms that are metaphorically represented by the canvas, brushes, and paints in our story:
Computers and laptops
iPads and other tablets
Video cameras
Student Smartphones
3D Printers (perhaps)
CNC Machines (perhaps)

Not to mention these:
Glue
Scissors
Cardboard
Paper
String
Plutonium (according to Dr. Emmett Brown, it should be readily available these days)

But those "standard issue" tools are only the beginning. Think of a computer (or other device) as a box of toys. In and of itself it is a container with little practical use. However, the inside holds the wonders of the world (and I'm not talking about word processing programs).

For example:
+ Google Hangouts or Skype allows staff and students access to content area experts all over the world.
+ 3D programs such as Tinkercad and Thingiverse make design and creation easily accessible for users.
+ Video and audio creation programs allow students to express themselves as never before.
+ 24/7 discussion and collaboration are a snap with Google Drive and a wide variety of social media outlets.

But here I am preaching to the choir. Or am I?

Please take to heart the memes inserted in this post. Ensure that on a daily basis you are having your students explore, create, design, and tinker with content, skills, and - most importantly - their own thoughts and ideas.

Our world - and their - will be the better for it!

Monday, April 18, 2016

Virtual Cultural Exchange: How Your Students Can Go Worldwide

When it came to educational opportunities, it used to be that students were limited to their local - and maybe regional - surroundings, depending on geographic location, socio-economic status, and other such factors.

Growing up in rural Idaho (Mackay, population 541 - Go Miners!!) in the 80s, my exposure to the "outside world" came from television shows and newspaper articles. In fact, so dismal was my exposure that I once had to wait until Tuesday morning to find out who won the Super Bowl the Sunday previous!

Once, on a particular family trip to the busting mecca of population known as Idaho Falls, I was bound and determined to find the home of Mike and Carol and their blended family known as the Brady Bunch. Honestly, I had no idea that Los Angeles, California was an actual place; to me, Idaho Falls was THE only place where such occurrences could possibly take place.

While most of us grew up in more urban neighborhoods and had quite different experiences than I did - eventually I was able to travel to such exotic locals as Orlando, Hartford, Tokyo, and Ontario, Oregon (shoutout to the TVCC Chukars!) - there are still those folks who have never had the opportunity to make their way out of their own city, county, or state.

Where I live and teach currently - Rock Springs, Wyoming - we have many such kids among our student body. Again, while many of our kids have been to places far and wide, we have just as many who see Salt Lake City (a mere 3 hours away) as the furthest they have traveled from home in a short lifetime.

However, with the kinds of technology we have available to us know, there are an endless amount of options we have to help our students explore and learn about places they would otherwise never known to exist.

Here is one example:

Over the past few months, I have had the pleasure of orchestrating a VCE - Virtual Cultural Exchange - between students of Rock Springs High School and peers in Hong Kong, China, and Taiwan. As part of a World Geography unit of study focused on East Asia, students from RSHS and AIS Hong Kong, AIS Guangzhou (China), and Tainan Second Senior High School (Taiwan).

The initial set-up included lots of emails to international schools, military base schools, and local public and private schools throughout East Asia. After hearing back from a few willing participants, the classroom teacher, Rhonda, and I began setting things up. We conjured up a list of questions and topics for our students to ask and discuss with their overseas peers. We chatted with teachers from all three schools via Google Hangouts and Skype. We grouped kids together and created folders on Google Drive and Wordpress (Thanks, Andrew Chui!) We took a deep breath and hoped our kids would take this exchange seriously!

Finally the day arrived to finally introduce our students to their friends from Asia. Awaiting them in the Google Drive folders were introduction videos full of questions and the local sights of schools and neighborhoods. RSHS students responded in kind with "hello" videos of their own and pictures of our school building, classrooms, and other interesting locations near our school.

Early on, we allowed our students to engage in informal dialogue with their peers overseas. While not all of our kids were as excited as others, the experience turned into quite a wonderful exchange. Before long many of the group began sharing social media information and discussed topics from our upcoming presidential election to the kinds of video games they have in common.

All the while, our students were gathering information to help them complete their World Geo projects and our new friends were practicing English (Taiwan students were all native, non-English speakers) and learning about the rural American West. Both parties shared thoughts, ideas, and opinions about each culture while also posting pictures of local "flavor" and customs.

By no means was this a perfect set-up. Rhonda and I dealt with sporadic attendance, some technology issues, and a bit of laziness, honestly. At the same time, Students from East Asia had to work around English "slang" and technology issues themselves  - Mainland China, for example, does not allow access to Google and Tainan HS blocks Google Hangouts.

It was not an operation in perfection. But it was a highly beneficial VCE that we are looking to replicate and repeat for (hopefully) years to come.

Here are just a few "Ah-Ha's" for us:

1. Overcoming language barriers - There were times when each side had trouble understanding the other. The use of slang, our regional dialect, and unfamiliarity with video-recording processes often left our Asian peers with some confusion. Their video responses were much the same. This taught us all a lesson about...

2. Use of effective communication to convey messages - Many of our kids were asked to speak more slowly and clearly in their video responses. They also had to adjust the wording of their written correspondence in order to better get their messages across. As communication skills are vital to future empolyment in any field, we could not ask for a more authentic experience for our students.

3. Comparing/Contrasting cultures, lifestyles, etc - From a Social Studies standpoint, the information shared was invaluable for our students. Instead of consulting a Website for information, for example, our kids had only to ask authentic questions to their group members in Asia in order to get an authentic response. Which led us to another realization...

4. Asynchronous communication strategies - Our kids quickly found that the time change was going to be a major obstacle to timely correspondence. While a few RSHS students were more than happy to stay up until the wee hours of the morning to live chat with group members, most of them fell into a habit of waiting in anticipation for something new in their Google Drive folders. Aside from time differences, we also had issues with Spring Break holidays in all schools and off-setting schedules (AIS Hong Kong meets on a modified block schedule, for example).

Undaunted, however, we pressed ahead with the VCE, tweaking things here and there, allowing the students to work freely through, it all the while asking for feedback from them.

The results were not optimal, but the process is in place to be something that will be better and better each year.

Here are a few of the results:


Students in Taiwan showing off their Rock Springs Coal stickers!







Friday, September 25, 2015

Plotagon: A Simple Coding App for Your Students

By Ed Tech Maniac, Darin Anderson

Coding in classrooms is becoming a wildly popular educational endeavor across the world. And for very good reason, as we are surrounded by apps, and smart devices, and software that effectively runs our daily lives.

While it is not necessary for the average user to understand the ins and outs of coding, those with even a basic knowledge can be led to jobs, careers, or just hobbies that can become revolutionary.

For students to get involved with coding, oftentimes schools or community programs find the need to purchase expensive programs that are sometimes beyond what young students can comprehend.

https://twitter.com/plotagonedu
I recently came across a program called Plotagon that allows students to dabble in the basics of coding without having to get too heavy into the backstory. And all the while they get to play, be creative, and - most of all - tell a wonderful story.

Here is just one short example about a possible water cooler chat that may have taken place this morning somewhere in the greater D.C. area. Oh, by the way, I put it together in about 10 minutes this morning. (Call me the Friday Morning Quarterback.)


Overall, Plotagon is simple to use yet has unlimited potential for teacher and students use. Here are just a few examples of what Plotagon could do in your classroom:
  • Summarizing a fictional story or play or a piece of non-fiction such as an article or textbook chapter (not that anyone uses a textbook anymore :-) )
  • Providing a response to literature or non-fiction.
  • Re-enacting a scene from literature or an historical event in order to check comprehension.
  • Re-enacting a personal narrative 
  • Takes the place of smaller, more informal class presentations - saving you and your students' time.
  • Teachers can easily create introductory learning material (hooks) with Plotagon videos.
  • With the capability to upload directly to YouTube, teachers can use Plotagon content to flip instruction.
  • Allows personal creativity and expression while also providing opportunities for students to develop rich content and demonstrate understanding.
But don't take it from me. Let the crazy bearded man tell you what's up:

Friday, September 11, 2015

Class Discussion and Collaboration Made Better with Voxer

By Ed Tech Maniac, Darin Anderson

If you are reading this, it is likely that you are about as tech nerdy as they come. While it is doubtful that a teenager looks at a new app and thinks, How can I use this in school?,  most of us in #EdTech land seek out the educational and instructional potential in each and every new tech device, app, or fad that comes along.

Recently, I was introduced to Voxer by a teacher peer who uses the app to keep tabs on the latest and greatest goings-on with his PLN. As he uses it for such practical advances as sharing lesson ideas and resources, I began to wonder how students could also make use of Voxer's capabilities for more than sharing pics from the football game or messaging answers to tests back and forth. (Not that any group of students would ever do such a thing.)

If you are unfamiliar with Voxer, here is an introduction:


Upon exploring the app, I began to settle in on what is perhaps an obvious conclusion: student collaboration. But however blatantly simple it might seem, the practical uses of Voxer in a classroom setting - the collaboration potential - has my head spinning.

Here are just a few of my ideas:
  • Groups of 3-4 each discuss a different, yet related, topic. Then each member is to add a voice message or two to classmates in different groups. In a matter of a few minutes, there exists a threaded backlog of student thoughts and responses, available for review at any time.
  • Allow pairs to message one another back and forth during review time, brainstorming sessions, or just to discuss a concept. The relative safety of speaking to just one other classmate has the potential to elicit better responses.
  • Anytime Learning is a snap with Voxer as kids, and teachers, can keep conversations going beyond school hours.
  • Voxer has a feature that shows users which group members have heard/seen the message and which have not. This allows the teacher to know who is engaging and who is not, at least at a superficial level.
  • Brainstorming project/product ideas with others is easy with Voxer. Whether on the bus to a football game, sitting in math class, or at home on the couch, if a thought strikes, send a Vox.
  • PLN collaboration on Voxer allows more depth than 140 characters on Twitter. While I am in no way discounting Twitter chats, Voxer lets users send voice, picture, and link "Voxes" as well as unlimited-length text messages.
  • Personal notes and reflections from both students and teachers. Students can reflect on learning as a type of formative assessment, while teachers can also use the app to reflect on lessons that rocked...or those that went awry. 
  • Continuous staff or department chats. Voxer just might be the solution to discussing issues outside of PLCs or department meetings. No more field trip discussion getting in the way of data analysis and planning.
  • The groups are relatively private, unlike a Twitter chat which all of your followers can, well, follow. If you are not invited to a Voxer group or discussion, you will be none the wiser about content. 
There are a few caveats to consider as you look into using Voxer:
  • Voxer works on smartphones. However, If your school does not have Wi-Fi access for student devices, then student mobile data usage may become an issue. Conveniently, it works just fine on a laptop.
  • Not all kids will enjoy hearing the sound of their own voices in the playbacks. It could make for some awkward moments.
  • Listening to responses can be time consuming and some students - and teachers - will prefer not to engage at the depth you'd like.
  • Voxer integrates with Dropbox, even as most folks have become Google Drive users. Not necessarily a huge concern, but something to keep in mind.
Certainly, there are several tools available out there to help spur along student discussion. The basic - but by no means is it basic - version is free, and there are some very nice extras tacked on to the paid edition, which is a paltry $3.99 a month.

Feel free to reach out to me on Voxer to discuss this or any other edtech topic. My handle is darinanderson :-)

Friday, August 28, 2015

Doodlecast Pro: A Whiteboard App Perfect for Teacher Feedback

By Ed Tech Maniac, Darin Anderson
cocteautwins.deviantart.com
If you are like me, you love a good whiteboard and set of colorful markers. Like Picasso and a blank canvas, I see before me endless possibilities of words, shapes, and meaningless scribbles and diagrams (or highly meaningly, depending on the person taking it in).

Now that modern technology has entered the picture, the same concept has made its way onto iPads, tablets, and Chromebooks that, while not as messy or fulfilling as an Expo Masterpiece, provide opportunities for users to design, produce, and publish their creations to a wide audience.

Certainly, there are several whiteboard apps on the market, and they all provide nearly the same features and capabilities. However, there is one particular app that I came across recently that does something intriguing to me. As a Google Drive advocate and undying supporter, I am always on the lookout for apps, add-ons, and programs that are Drive ready.

So I introduce to you Doodlecast Pro, a whiteboard app that offers drawing, video, voice, and photo capabilities with nearly seamless integration with one of several cloud storage services - Google Drive being the best, IMHO - and YouTube, if that meets your fancy.

Aside from some obvious student uses - explanatory videos, non-linguistic representations, or realtime math solutions, to name just a few - Doodlecast Pro offers teachers the ability to provide meaningful feedback about student learning is a very efficient and effective manner.

Traditionally, educators have given students static paper assignments - worksheets, math problems, writing prompts, etc - and provided feedback in much the same way. That is, formative feedback has normally been written on paper, and, quite honestly has been less that helpful. After all, what teacher can spend the hours it takes to write constructive and helpful comments on 123 papers and return them in a timely manner?

Who are we trying to kid? The comments they do write have been largely ignored by the very audience they were written to help. Certainly, we expect our students to take an active role in the revision process, but if THIS is the feedback they get, who can blame students for feeling confused and frustrated?
What possible help could this feedback provide
to help a student improve?
Look closely at the circled comment on the middle bottom of the paper. What does it say? "See me after class," so the teacher can assumedly tell the student what he cannot put into written words in the margins.

The solution?

The power of Doodlecast Pro is the power to provide digital feedback in the form of visual and auditory content. We know that face-to-face communication is one of the most effective methods of providing feedback to students. We also know that meeting one-on-one with students on a consistent basis is very difficult and time-consuming given the mandates of assessment and large class sizes.

Doodlecast Pro can help alleviate some of those constraints. In effect, after a teacher provides verbal AND written feedback on an assessment of some sort, via this amazing app, simultaneous feedback sessions for any number of students can be built into each and every class period. While watching personalized videos, students can all take part in the revision process as the teacher moves about the room providing specific instruction to just those who need it versus spending an entire class period conferencing with only a limited number of kids.

Compare the following example of teacher feedback - created with Doodlecast Pro - posted to YouTube:

44 seconds of video explanation can be so much more effective that writing feedback on the paper, especially for a struggling reader or an ELL. What's more, the feedback is available at all hours of the day, not just when kids are at school.

Here are just a few suggestions for implementation:

Worksheets: Take a pic of the completed worksheet and talk your way through specific feedback on any or all of the questions/problems. While worksheets are not necessarily the best option for students (especially if you are reading this EdTech post), the act of turning the feedback into digital form is a great leap towards 21st Century Education.

Constructed Responses & Essay Draft Assistance: As shown in the video above, talking and annotating over a student's work has greater effect than written (and often vague and confusing) comments.

Math Problems: Both students and teachers benefit with the capacities of Doodlecast Pro. Kids can talk their way through math problems/concepts while afterwards, teachers can respond with verbal and visual feedback of their own.

Fine Arts: Verbal feedback given over a still photo of a student's painting, sculpture, design, etc is a snap with Doodlecast Pro.

Physical Education: While Doodlecast Pro does not support video annotation, still photos of form during skills performance can easily turn into auditory and visual feedback.

Keep the feedback flowin' with Doodlecast Pro!

Tuesday, August 11, 2015

EdTechManiacs YouTube PodCast

Check out the weekly Tech Talk Tuesday Podcast Below.
We tackle the ideas of Bring Your Own Devices and Periscope in the classroom.
Click Subscribe to be notified of upcoming podcasts.


Technology and Entitlement: A Recipe for Success?

By Ed Tech Maniac, Darin Anderson
Life is not to be graded like a standardized test, as is evidenced by the kinds of opportunities available to some but out of reach for others.
Malcolm Gladwell, in his book Outliers: The Story of Success, puts forth the theory that people do not attain success in spite of their circumstances, but because of them. For every inspiring rags to riches story that we hear, there are thousands more success stories that are nowhere close to folklore.


The fact is, Gladwell claims, talent and ability notwithstanding, most successful people simply took advantage of the fortuitous bounces that came their way, while their less unlucky counterparts were left behind. Superior intelligence, for example, is less a factor in one's ultimate success than is where they were born and what advantages were proffered to them.

The son of a farmer in rural Kansas and the Doctor's son from Los Angeles may well have equal intellect and ability, but the two will have vastly different opportunities that will shape them and help determine where they end up.

Or so the theory goes...

While there is much truth in that line of thinking, there is also a much more level playing field in the world today, as each and every one of us strives for our own brand of success. And it is thanks, in large part, due to technology.

To help put this in perspective, in Outliers Gladwell writes about the characteristics of a typical middle-class upbringing:
"The heavily scheduled middle class child is exposed to constantly shifting set of experiences. She learns teamwork and how to cope in highly structured settings. She is taught how to interact comfortably with adults, and to speak up when she needs to. ...the middle-class children learn a sense of 'entitlement'."
Even as Gladwell admits that the word "entitlement" carries with it a negative connotation, in its truest definition it actually makes sense. As humans we are all entitled to certain unalienable rights, among those being the ability to acquire information and to learn,

The gift of technology has allowed all of us, where able, to reap the full rewards of entitlement. Let me illustrate my idea with this example: I was born and raised in a small farming community in Idaho. While I was no stranger to knowledge - I had access to all the books I would ever want to read - my opportunities were limited compared to those my same age who grew up in more urban areas. For several years, we received our newspaper two days after printing. And since we had only two TV stations via our rooftop antenna, I never knew who won Sunday NFL games until the Tuesday after.

Now, with the marvels of ever-advancing technology, such a scenario is rather unheard of. Since that time in the 1980s we have evolved from catching NFL scores and highlights on cable TV programs, to anytime access via the Internet, to now being able to watch live games on mobile devices from wherever we are.

Simply stated, we are now in a culture where we feel entitled to getting whatever information and content we want at the touch of a screen. We don't even need the proverbial button anymore!

If I want to learn how to fix my wife's kitchen mixer, I look it up on YouTube (true story). Similarly, if a kid wants to play guitar or put her hair up in a crazy new braid, there are unlimited resources online to help her do so. If by chance there is not a YouTube tutorial, there are literally millions of discussion threads out there full of all kinds of advice and suggestions. Honestly, at least as far as popular culture goes, there is not an original question out there. By and large, we do not have to wait for our inquiries to be addressed.

However, it is not all good. There are two sides to this tale of entitlement:

1. Access to knowledge has long been the cure to abolishing ignorance, which has been and still is the fodder for tyranny. Ask Hitler or Stalin if they would have liked the Internet in the hands of their citizens.

2. Immediate access to knowledge creates a generation of lazy, me-first citizenry who will grow accustomed to having their brains filled with little to no effort of their own.

These two different roads can and do run simultaneously. What's more, they often intersect with one another, sometimes several times on any given day.

This is where we can make significant and meaningful differences as teachers of our emerging and curious students. We can show them how to navigate the two diverging and converging roads to best make use of the talents and abilities they have. We can help inspire them to pursue their greatness while also teaching them to temper their desires and take purposeful baby steps.

Technology offers our young people opportunities that we could never have imagined even a decade ago. Here are a few examples of what technology can do for our kids as they practice their cultural entitlement to knowledge:
  • Encourage them to serve - Knowledge is useless unless it is put into action to better someone. It is even better if what they learn is used to make the lives of others easier. So many students have received acclaim for doing good works; our kids need to see that they can make a difference - and not in some cliched way - but a real impact on their community and their world.
  • Connect with others globally - The world is a smaller place because of technology, but how many of our kids use their knowledge of social media to its fullest potential? More than just talking about sports or cute boy bands, discussions of cultures and traditions and beliefs are just a matter of bringing them up.
  • Teach them to create - From what we learn comes products and services that make life better for all of us. With all of the creation technology available at little or no cost, our students can be coding and creating new apps, designing and printing useful 3D models, or building robots that perform otherwise mundane tasks for people. The difference between learning and doing is often just access to some basic creation tools.
  • They learn to improve their own station in life - Knowledge is power and now more than ever that power can be used for entrepreneurial endeavors. The path from poverty to comfort can be a short one with today's capacity to produce something and market it for little to no cost. E-commerce is not going away, and will continue to flourish in new and unimaginable ways. Many teenagers are taking advantage of the possibilities entitled to them simply via Wi-Fi access.
  • No more blind acceptance - In the past hearing something from a reputable source made it as good as true. Now there are so many more avenues for students to explore answers to their questions beyond a classroom. Not only that, there is typically a massive network of students across the world with similar aspirations. Meeting up with them is, well, something our kids take for granted; it's entitled to them.
All recipes must follow a specific order with predetermined amounts of ingredients. Success with technology and entitlement is no different. As Gladwell puts it, we are, to a large degree, products of our environment. Rather than squandering our fortuitous circumstances, we must take full advantage of what we've been given.

Growing up in a world with so much technological ease is a perfect scenario for success for our students. They just may not know how to put the ingredients together correctly.

Are we helping them?

Thursday, August 6, 2015

Lessons in Education Featuring Gary Larson: Part IV

Written by EdTechManiac, Darin Anderson

In the latest installment of our comical series, we will explore the concept of idea exploration in schools. Let's just hope that no one gets hurt in the process. ;-)


Among other things, Gary Larson is noted for using prehistoric figures to represent modern kinds of thinking. In this comic, we see a group of neanderthals exhibiting modern scientific principles (note the clipboard-holding caveman near the bottom) by conducting a controlled experiment.

What we also have before us is a comedic look at the sheer idiocy of tying a living being to the outside of a rock wheel.

Whether or not he has studied science, modern man understands the basic principles of physics, through experience mostly, and knows what is about to happen to the unsuspecting man...and so we laugh. (Granted, it shows how demented we can be as a society, but that is another story for another day.)

Looking at the paragraph above, which is the most important word to you? Science? Physics? Demented?

I contend that the single most important term is "Experience."

Now, look back at Larson's creation and ask yourself this question: 
Is it not true that the only reason we find humor in this comic is because these men do not have the background knowledge necessary to see an otherwise obvious tragic ending?
We are laughing at them because they do not know what we know. In that light, maybe it is not as funny anymore.

When put into educational terms, how many of our students walk into class knowing as much as WE know? How many of them have had the same depth of experiences as WE have had? The younger they are the less likely it is that they are aware of much of the content they learn about.

Schools often claim that they allow their students free range of exploration and experimentation - that they are free to make mistakes because that's how we learn. But then they are effectively held hostage by mandated testing that does not honor them for experimenting with the 4 answer choices. No standardized assessment that I know of allows students to make a choice, determine that it was the wrong option, and be able to go back and try again.

Or even worse, school and classroom environments create situations where risk takers and trendsetters are laughed at when they fail. Or ridiculed for trying to be "better" than their peers. Or told that being excellent makes others feel bad. Their experiences are controlled, to a certain extent.

Under similar environments would the airplane exist? Indeed, no one makes fun of the Wright Brothers for crashing plane after plane because society now takes advantage of their ultimate triumph everyday all over the world. We are grateful for their experiences and what their failures amounted to in the long run.


What about the kinds of technology we use on a daily basis? Would we all be pulling out our smartphones and strapping on wearable devices if developers around the world were given one single shot to create the touchscreen interface?

The trouble is that legislation and funding and school accreditation are all tied to some extent or another on static, one-shot assessments.

However, not all aspects of education revolve around standardized test scores. That which we do not control, we cannot change. So what can we do?

With educational technology, and many other teaching tools and strategies, we can create environments that foster creativity and exploration and that encourage experimentation. All of these serve to give our kids experience. Here are just a few ideas:
  • Learning Logs or Journals (Written or Audio) - In whatever format they may be, these student-created products provide so much more than just a running commentary of the process of learning. When used to their full potential, logs or journals can become a student's personal portfolio, full of examples of what works and what does not, reflection on successes and failures, and key understandings related to any academic experience. Some of the entries can be teacher recommended, but by and large, log content must be student-generated reflection and analysis. Digital formats, such as a Google Doc, allow for anytime access, which is a stark advantage over paper notebooks. Further, the written word is a vital component of learning, but no one is saying that the logs must be word-processed. Let your students record themselves over a series of PodCasts or audio messages available on most mobile devices and laptops.
  • Grading and Assessing Processes not Products - If all a teacher sees is a student's final product, which may or may not be a success, he is missing out on the whole story. Comparatively speaking, if someone only reads the final 15 pages of a novel, she is left with confusion and an uneducated opinion of the story as a whole. With the advantage of the above-mentioned logs or journals, that same teacher can get a snapshot, aside from classroom formative assessment, that helps give her a better understanding of the students' complete stories - she gets the whole picture.
  • Legal Hacking - The new definition and function of hacking is nowhere near the same as its predecessor, although many of the same skills are used. Today's hacking (aptly called hackathons) refers to brainstorming sessions put on by businesses across the world. Employees and other interested parties come together to code, with the intent of improving, creating, and/or exploring business software programs and other operations. Some companies sponsor time for employees to develop ideas for and work on new apps. Schools, and a few corporations, have taken the concept a step further and provide structured time for "hackers" to brainstorm solutions to local or regional problems, or to come up with ideas for improving, well, anything.
  • Bad Idea Factories and 20% Time Projects - Sometimes the best ideas come from horrible beginnings. The old saying goes that there is no such thing as a stupid question. The same can be said for bad ideas. Even if the result is worthless and/or dangerous, there is something to be learned from the process - if not the product. While I do not condone students burning down random structures to test Freud's Theory of Psychoanalysis (now THAT"S a bad idea), I am a advocate of the process of separating good ideas from not-so-good ideas; the thinking and creativity involved cannot be replicated any better. When classrooms across the country kick off 20% Time Projects, many of them begin with bad idea factories as a way to brainstorm and get ALL ideas out on the table. From those bad ideas grow fruitful endeavors - think manure as food for fruits and vegetables. The 20 Time projects speak for themselves as far as creativity, sustained reflection & analysis, and dealing with setbacks are concerned.
  • Teacher Modeling - This is far and away one of the best teaching strategies out there. Especially when it comes to the concept of learning from mistakes, when a teacher is willing to put him or herself out on the line and authentically "screw up" in front of a group of kids, an environment is being established. However, messing up and laughing it off is only step 1 of the process. From there teachers must explicitly model the additional concepts of reflection, revision, and the good ol' fashioned second try. Or third. Or fourth. It is this almost systematic grit and determination that we wish all kids develop and cultivate in school. Any of the above suggestions will work only if students and teachers are fully participating in the entire process of learning, not just checking in at the end of a unit or at test time.
After Grog gets mowed over by the stone wheel, instead of laughing at him or scolding his cohorts for a poor product and their "what-on-earth-were-you-thinking?" moment, we must revisit the occurrence in terms of what it would look like in the classroom.

Aside from stopping Grog and his buddies before they hurt someone, we should be praising the initiative and ingenuity of the group as it tries something new, or something more revolutionary that has never been done, if that's the case. All of these mini moments - micro-experiences let's call them - add up to create authentic macro-experiences that make a huge difference in the lives of our students.

Tuesday, August 4, 2015

How Technology Can Foster Divergent Thinking in Our Students

By EdTechManiac, Darin Anderson

In his book Outliers: The Story of Success, Malcolm Gladwell lines out the differences between convergent thinking and divergent thinking by discussing two different types of questions.

raventest.net
The first question type, Gladwell explains, is the convergent kind, often used by prestigious universities and high-powered corporations to measure intelligence and aptitude of potential applicants and employees. Convergent assessments, such as the Raven's Test (or Raven's Progressive Matrices), developed by psychologist John C. Raven in 1939, are typically used to determine a person's IQ.

Raven's assessment gives users a series of multiple choice questions in the form of patterns, and they are to identify the shape that will complete the pattern. Simply stated, the convergent mind will be better able to decipher the patterns and ultimately end up with the single correct answer. From the total number of questions answered correctly, the test-taker is given a final IQ score. If it is high enough, Gladwell notes, he or she receives a free pass to Harvard, Cambridge, or another such institution. If it is too low...hello, State U!

Gladwell also touches on a second question type - those of a divergent nature. This style of questioning opens up opportunities for creativity and imagination, as well as analysis and cognition (landmarks of convergent tests). Outliers describes just such a question:
"Write down as many different uses that you can think of for the following objects:
1. a brick
2. a blanket"
The testing subject is then given a fixed amount of time to provide as many responses as possible. There are no "right" or "wrong" answers...just answers. Thus whatever direction(s) the test-taker chooses to go, the results are divergent.

A quick comparison between the two types of questions may lead to some of the following conclusions:
  • Only Smart people do well on convergent tests
  • Average and Below Average people do not excel on convergent tests - they're too hard for them
  • Smart people can also do well on divergent tests...because they are smart...Duh!
  • Average and Below Average people can do well on divergent tests because there are no wrong answers; they are fail-proof
  • Convergent tests are a better method of assessing intelligence than are divergent tests
  • Analysis and reasoning are more important to intelligence than creativity and imagination
I suppose in the world of "logical" thinking, these theories might pan out. However, before you draw your final conclusion, take a look at the divergent test responses of two people tested by Liam Hudson, a noted British psychologist:
  1. High School Student named Poole: (Brick) To use in smash-and-grab raids. To help hold a house together. To use in a game of Russian roulette if you want to keep fit at the same time (bricks at ten paces, turn and throw—no evasive action allowed). To hold the eiderdown on a bed tie a brick at each corner. As a breaker of empty Coca-Cola bottles. (Blanket) To use on a bed. As a cover for illicit sex in the woods. As a tent. To make smoke signals with. As a sail for a boat, cart or sled. As a substitute for a towel. As a target for shooting practice for short-sighted people. As a thing to catch people jumping out of burning skyscrapers.*
  2. High School Student named Florence: (Brick) Building things, throwing. (Blanket) Keeping warm, smothering fire, tying to trees and sleeping in (as a hammock), improvised stretcher.*
*Source: Gladwell, Malcolm. Outliers: The Story of Success. 1st ed. New York: Little, Brown and Company, 2008.

Given the choice to associate with either student, which of you would pick Poole and who would chum around with Florence?

Now, how about a closer look at their respective aptitudes?

Poole is defined in Gladwell's book as a student "in a top British high school," while Florence was described by Hudson himself as "a prodigy, with one of the highest IQs in his school."

Both able and willing, but, as Gladwell poses it, which student is more likely brilliant and creative enough to win a Nobel Prize?

Looking back at some of the most successful people of our time, we see names like Walt Disney, Martha Stewart, Steve Jobs, and Oprah Winfrey. Certainly, these folks, and hundreds of others, have exhibited a certain creativity and innovation along with astute cognitive abilities that helped them on their path to greatness.

But what about this list of similarly successful folks?
(L-R) Taylor Swift, Rhonda Rousey, Kevin Hart, and Lionel Messi (Highlights here!)
While this group exhibits notoriety in pop culture arenas, they each certainly display the same kinds of creativity that we look for in sports and entertainment figures. Those qualities and ideas have even crashed their way into the corporate world. Enterprises like Google, Microsoft, and Facebook are famous for offering - even requiring - their employees to spend time being creative. This freedom to explore and create without fear of failure has led to some groundbreaking technology that most of use daily without so much as a cognitive thought.

It is this kind of philosophy that should permeate each and every school system across our country. So much is said in education today about creativity, imagination, and risk taking...but nothing ever really has happened on any kind of large and meaningful scale. There is so much resistance to change.

However, the ball is rolling and it is gathering steam (S.T.E.A.M. - get it?) as is evidenced by the huge movement towards education technology and associated programs such as Ed Camps, Maker Movements, and Hack-a-Thons that pop up all over the country on an almost daily basis.

And that is the crux of my argument. Technology use - in and out of the classroom - can help foster divergent thinking in a way that was unheard even 5-10 years ago. Divergence has typically been seen as an anti-societal norm, especially by the so-called establishment. Going against normalcy was met with detention, suspension, or expulsion when in fact it could have been an opportunity for exploration and development. (Understand I am not talking about malicious behavior in school, although such is often exhibited as a result of boredom or irrelevancy of content in the classroom.)

Now that divergent ways of teaching, learning, and thinking are becoming more mainstream, educational technology is poised to make an even bigger splash.

Here are a few examples of how technology can help foster divergence in the classroom:
  • Collaboration with other like-minded users via social media. No matter how big or small one's location is, a student cannot always rely on having someone nearby who shares the same ideas and interests. With the ease of social media, students of all ages can find and reach out to others with similar goals and aspirations. In the case of October Sky, for example, how much would those boys have benefitted from social media contacts outside of West Virginia?
  • Access to various points of view. With careful and calculated consumption, our students can learn as much as they want about nearly any subject and from all angles. A wolf protector in Chicago, for example, may learn how the predator affects the very way of life for a farmer in the Intermountain West. Or an avid hunter might understand how some Native American cultures view certain animals.
  • Access to material that was once only available for the social elite. No longer must the teacher or the textbook be the sole sources of information. In fact, we have more access available to us in digital format now than ever before. In Good Will Hunting, there is a famous line that goes as follows: "You dropped 150 grand on a (expletive) education you could have got for $1.50 in late charges at the public library." First uttered in 1997, the words seem to be even more true now, and we don't even have to leave our couches!
  • Avoiding functional fixedness with online gaming. Growing up, you perhaps thought that your mother's sauce pan was made for just one thing...a drum, of course! Then one day, you had a crazy idea - what if you could make macaroni and cheese in the inside of your drum?? Viola! Functional fixedness destroyed. Daniel Pink is well known for his book Drive, in which he offers this set of pictures that depict and experiment conducted by psychologist Karl Dunker in 1945. The task was to attach the burning candle to the wall with only the thumbtacks. With some creativity, it becomes possible...as long as the box is seen as more than just a container for holding tacks. This kind of divergent problem solving is on display in a game called Limbo, available here. It's a bit dark, but it does get the job done. As do many, many other games.
The notion of divergent thinking is nothing new. However, encouraging our students (and teachers) to think that way has often been viewed as a bit of rebellion at worst, or non-compliance at best. Changing the perceptions of "it-worked-for-me" parents, community leaders, and legislators has been a struggle as well.

The fact is, while some aspects of traditional education are irreplaceable, so many others are outdated and irrelevant with 21st Century teachers and learners.

In the early 1900's, Robert Frost penned words that turned out to be well ahead of his time:
What if Frost's teacher had told him there was only one road to take?

Monday, August 3, 2015

Lessons in Education, Featuring Gary Larson: Part III

By EdTechManiac, Darin Anderson

Many of Gary Larson's comic strips from The Far Side tell so much of a story without so much as a word of dialogue. With his brilliance - no matter how off-the-wall it might be - Larson can indeed draw a picture that is worth well more than a thousand words.

In Part III of the EdTechManiacs comical Gary Larson series (see Parts I and II here), we will discuss how the "delicious" dish of liver and onions relates to the kinds of products we deliver to our students in the classroom and to teachers in schools across the country.
Compare this comic to a classroom
setting from your past. What did you learn?
This Larson offering is both playing off of the innocence of youth and preying upon the insecurities of all of us. Remember, ages ago, when you would clamber outside at the very sound of the ice cream truck rolling down your street? Do you also recall the opposite emotions upon finding out that your mom was making your least favorite meal that night? (Mine was goopy and neon green split pea soup.) This cartoon sums up both the elation of summertime treats and the gloom of unappetizing fare.

Honestly, most of us are fairly competent at sniffing out each kind of opportunity. As the old adage goes, if it looks like liver and smells like liver, it's probably liver, no matter what lengths a person goes to in order to make it seem otherwise. Our students, on one hand, are especially keen at this - and the younger they are the better they are at it.

Kindergartners enter their first year of "official school" having gone through six years of questioning and inquiry and curiosity. Many times, they also lack a filter that typically comes with maturity and age. (This is why a 5-year-old can get away with calling a man fat, while a teenager would get scolded for not knowing better.) All of this results in groups of children who know what they want ...and also what they do not want.

Our students come into our schools with preconceived ideas about what they want to learn and what they will attempt to avoid at any cost. Granted, so much of their desires center around content that schools cannot offer directly, but the students still show up with that yearning to learn more about them.

Even as traditional school may be a chief contributor to killing that creativity and inquiry, this Larson comic speaks volumes about changing school culture at fundamental and actionary levels.

How can we better gear our kids towards reaching standards outside of their control while also allowing them to achieve their own learning goals? This becomes the $68.6 billion question that educators must try to answer.

Let's begin jumping into the answers to this deep and broad subject by posing a few more questions.
  • How many educational opportunities are packaged as something inviting and cutting-edge, but really offer only outdated or irrelevant information and content?
  • Or worse, why is something viable and meaningful too often delivered via a vehicle designed for carrying disgusting meats?
  • How can we do it all without adding anything more to our already heavy plates?
To me, any response to this question begins with some analysis of your constituency - students, parents and/or staff. You may think you know what your kids need, for example, because of mandated testing, curriculum maps and such. But DO you really have a finger on the pulse of your kids? Or your staff?

Like the kids in the comic, you might be approaching them with some scrumptious liver...when they are actually looking for a dreamsicle. I mean, who would do that, right?

To a certain extent, our hands are tied when it comes to the WHAT in education. However, we have a multitude of options when it comes to the HOW. With that in mind, we can better serve others if we know more about what they like (ice cream) and what they do not (liver).

To begin, here are a few "Livers" (things that were once cool, but are now like the 8-Track) that might be better left behind:
  • Introducing and delivering content via PowerPoint - They are essentially the same as paper, but you can't doodle on them during classes or PD days.
  • Sit-and-Get lectures and PD offerings - Today's generation is mobile and agile; sitting is the new smoking
  • Pencil and Paper worksheets, graphic organizers, and, well, anything - While I understand that pencils will never become obsolete, ummm, neither will technology.
  • One-at-a-time student presentations - Not only do these take up valuable instruction time, they also take up way too much time. Did I mention that they are time-consuming as well as lengthy? Oh, and it's boring, too. 
  • Teacher-Assigned Products or Projects - Honestly, the world does not need any more landfills full of dioramas and tri-fold posters.
  • The Archaic "No Cell Phones" Poster - Nowadays, it's the same as telling folks to leave their textbooks and such at home. The mobile device is a powerful tool that can be used for good AND evil. The choice is up to you.
  • Speaking of Textbooks... - With constantly changes research landscapes, textbooks are almost outdated the moment they are published. Up-to-the-minute information is available at the touch of a screen. Why fight a losing battle when learners will head to Google anyway?
Rather than rolling down the street in our Liver-Mobile - even with the catchy trolley-style music - we could approach our Cell Mitosis unit or Standards-Based Grading PD (or whatever) from a different perspective.

Try these on for size:
  • YouTube - Your kids use it...so should you. Perfect for flipping or blending instruction and for anytime learning.
  • Social Media - Of course, this is a biggie for most of us. So brainstorm ways to get your kids and/or peers discussing and collaborating on Twitter, Facebook, and Instagram.
  • 3D Printing - What if your 2D doodles could come to life as tangible 3D objects? This is a current craze that will only gain more ground as the products advance. What was once untouchable technology if now fairly standards in most schools.
  • 4D Augmented Reality - Programs like Aurasma, Augment, and DAQRI have taken interacting with content to a whole new level. Once limited to just consumption, AR programs are now beginning to allow kids to create and publish their own 4D designs.
  • Green Screen Technology - What used to be sophisticated and expensive is now available on laptops and tablets alike. Going green allows for creativity and expression while also producing quality content that is digitally shareable. Did I mention that it also saves valuable instruction time?
  • Making the World a Classoom - Whether it is connecting with someone from abroad on Twitter or sharing resources with a classmate from across town on Google Drive, people are no longer limited to what they can see from their own location.
  • Gamification - On the heels of the recent Microsoft purchase of Minecraft, the EdTech world is all the more abuzz about combining what many kids already know - gaming - with what they "need" to know (in an academic sense). With some creative thinking Clash of Clans can indeed become a viable curriculum.
As we look to advance our field and hone our craft, we will be in a constant state of research and reflection. Change is certain. No longer should we disguise liver and onions as quality education. One taste and they'll figure it out. 

Friday, July 31, 2015

10 YouTubing Uses that Align with Common Core Part 1: Speaking and Listening

By EdTechManiac, Blair Einfeldt
*update* For anyone interested, our family YouTube Channel can be found here.

For the first time in quite a while, I have had an abundance of time to spend with my children at home. Chalk that up for my first true teacher summer or living substantially closer to the high school where I teach. Regardless, upon spending this time with my kids I have learned one very important thing:

MY KIDS LOVE YOUTUBE!

Like Lays potato chips, it's impossible
They watch YouTube non stop. They watch gaming videos, they watch cat videos, they even watch videos of people watching videos. You read that correct. I observed my children watching a man who was making a video of himself watching a TV show. And they aren't alone. Sixty thousand other people have watched that same person watching that same video.


Image result for steven universe in education
I pulled out my phone for quick research (there is extreme value to this which I will discuss later) to see how much this man, who watched a TV show, mad for watching said TV show. It was a bit vague but I came to a general consensus that through ad placement, YouTube pays out around about $1.50 per thousand views. So looking at that, I realized that this man made about $90 to sit and watch a 20 minute video of Steven Universe. While that is not a ton of money, if I made $90 for every Steven Universe episode I watched...OH GEEZ!

Anyway, in an offhanded comment I mentioned to my children that they could do something like that and probably even better. I did not realize that I had opened up Pandora's Box. I could not unsay that statement. My children went crazy, jumping around at the possibilities of being YouTube famous. So I, being that Arms-Race-Parent, followed by upping the ante with "Of course, let's do this, and we are going to be the best YouTubers EVAH!" I tend to fall into the world of Hyperbole. 

We soon found ourselves purchasing microphone headsets, video cards, digital film editing programs. I'm a bit ashamed at the amount of time and money that followed that first statement, however there have been some awesome things that come about and while I am an educator, I gave reflection to how YouTube and our current foray into viral video distribution has many parallels and uses in the world of education and especially Common Core. And yes...you should have a class YouTube Channel.

Many of you know this, but Core Standards build upon each other. With that said, I intend to focus on the 11th/12th grade standards as our end goal. If you would like to downgrade the standard to fit your particular grade level, have at it.

Let's Start with Speaking and Listening:

Standard:
Initiate and participate effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grades 11-12 topics, texts, and issues, building on others' ideas and expressing their own clearly and persuasively.

The traditional way of hitting this standard is a typical class discussion. However, the standard talks about having the students come prepared to the discussion. Class discussions do not generally create that need of preparation as it should.

Try this:

Google has an app called Hangouts. It is essentially Skype for Google. Google, which owns,YouTube, automatically saves a Google Hangout sessions as a video on the YouTube accounts of the people within the Hangout. Put your students in small groups, give them a topic to discuss, but make the discussion a Google Hangout. Give them a 10 minute limit. Spend some time prior and have the students create an outline or even rudimentary script for their hangout.

Being that it will be posted on YouTube, watch the level of quality drastically increase as they are held accountable to the internet (trolls and non-trolls alike).

My children are a perfect example of this. They have created their own standard of creation based on the videos they watch. We have had to create intros, channel art, written scripts, added effects and editing because they were afraid to put poor quality out in the event that the YouTubers that they admire were to watch. They are 5, 7 and 9 years old. Imagine how a 11th grader would improve their quality with that type of internet positive peer pressure.

Standards 2 and 3:
(2) Integrate multiple sources of information presented in diverse formats and media (e.g., visually, quantitatively, orally) in order to make informed decisions and solve problems, evaluating the credibility and accuracy of each source and noting any discrepancies among the data.

(3) Present information, findings, and supporting evidence, conveying a clear and distinct perspective, such that listeners can follow the line of reasoning, alternative or opposing perspectives are addressed, and the organization, development, substance, and style are appropriate to purpose, audience, and a range of formal and informal tasks.

The Film Theorists
Many of the YouTube videos my pre-double digit aged children watch are Theory Channels. The Gamer Theorists, Cartoon Theory, Film Theorists, Cartoon Conspiracy channels, to name a few, put different ideas and hypotheses in place about relevant (to them) topics. Today, my children are being tasked to take a particular theory and evaluate it for accuracy. This is forcing self driven inquiry and research and will culminate in a 7 year old response video disputing or supporting the thesis of someone else. Again, my 7 and 9 year olds are doing this.

Have your students create a response video to another popular video and provide links to their sources in the description. Or provide your students a debated topic like the validity of the moon landing and have them create a YouTube video breaking down their opinion with sources.

On presentation days, rather than your typical stand-in-front-of-the-class presentations, provide your students links or even QR codes to scan with their iPods or personal devices to watch the videos of their choice. Have your students comment on the video for feedback.

Using YouTube in this way will provide the following things for your classroom:

1. Real-world audience

2. Real-world accountability

3. Engagement

4. Transparency

5. Evidence of Use and Implementation of Standards

6. Evidence of Integration of Technology

7. Self Driven Activity

8. Peer review

9. Possibility of Immediate Feedback

10. Increased Level of Ease in Assessment