Showing posts with label Innovation. Show all posts
Showing posts with label Innovation. Show all posts

Friday, January 29, 2016

Maker Education and the Common Core: Closer Than You Might Think

With Common Core State Standards being the driving force in education in The United States over the past several years, much attention has been paid to the subject of teaching and assessing our students based upon CCSS.

Due directly to both Federal and state mandates, our nation's education system has been bombarded with resources, curriculums, and programs designed to better teach Common Core and prepare our students for a new battery of standardized testing "options" designed to measure growth towards nationwide proficiency.

The added stress (to an already taxing field of work) has resulted in teachers and students alike growing tired and more disillusioned to the concepts of school, education, and learning - especially considering the following:
  • In 2015, an estimated $950 billion of Federal, state, and local money was spent on education in the United States (according to usgovernmentspending.com). That number is expected to exceed $1 trillion by 2017.
  • On average, US students are required to take 112 standardized assessments throughout their K-12 years, ranging from nearly 5 hours of testing per year for Kindergarteners to over 25 hours for our nation's 8th graders (see article about Council of Great City Schools study here).
  • Despite large sums of money being appropriated to schools - and an emphasis on assessments to measure growth and school/teacher effectiveness - longitudinal test scores have remained largely flat (see Politifact Virginia article here).
In other words...water is wet.

At the same time, educators have seen major moves towards gamification in the classroom, project or passion-based learning, STEM and STEAM Maker education, computer coding and many, many other non-traditional approaches to teaching and learning.

The desire to engage students in educational material, creativity, and collaboration (among other learning facets) seems, in some circles anyway, to overshadow the mandates of state and federal monitoring of student achievement.

The cry?

"While students are having fun making rockets and visiting zoos and playing Minecraft," critics claim, "they are not learning anything. And the test scores prove it. Our time, and the students' time, is better spent on covering meaningful content and prepping them for measurable assessments. We have the Common Core and we need to focus on student achievement and progress towards meeting those standards. Etc. Etc."

Stop me if you've heard that argument before.
_______________________________________________

For a dissenting (in a good way) voice I give you Sylvia Martinez and her stance on CCSS and the "Deeper" Learning:
"I get asked a lot about how making and tinkering can be integrated into classes in light of the Common Core. I think there are good answers to this, but it involves seeing the Common Core as something more than it is being portrayed in the media and in schools. 
"Simply, there are three parts to the Common Core – the overarching goals, the standards, and the assessments. I’m not going to go into great detail about each of these, but here is what I see happening in a lot of schools in each of these areas. 
"Assessment – Tremendous effort is being put into getting students ready to take the assessments and preparing the technology infrastructure to administer the tests. 
"Standards – New standards are driving changes to curriculum, but mostly in a rearrangement or rebranding of existing curriculum and classes. 
"Overarching goals – Very little is being done to address the goals of changing how and what we teach students by making it more relevant, more experiential, and requiring deeper dives instead of “covering” too many topics. 
"This is the problem I’m seeing – that assessment is the tail wagging the dog and taking the focus (not to mention money and time) away from changing classrooms for the better. So when we talk about how “making” can align with Common Core, it requires schools and districts to refocus on those overarching goals, and away from how many computers you need to run the tests.  Unfortunately this is a conversation that is not taking place in many educational organizations."
In short, Martinez is claiming that school systems are so entrenched in testing their kids that they forget to educate them. But again, stop me if you've heard this one.

If we are to teach/students to learn the necessary standards to the necessary depths, I contend that more must be done than simply offering up a common assessment every now and then or administering a bevy of benchmark exams at semester's end.

What follows is a short but poignant snippet of a recent Twitter chat, from our friends in Montana and #MTedchat

The question was this:
To help further Martinez's stance on teaching beyond the exact wording of the standards, this was my response:
 Here are a few responses Tweeted out during the discussion:

In order to reach that ceiling, there is much construction we must do on the open floor space below.
While few educators disagree with the notion of Project-Based Learning, STEM, Maker Ed and the like, their implementation has been much more difficult to bring to pass - mainly because of the over-emphasis on rote testing at local, state and Federal levels. The message has been, "If your pet projects do not address the standards, you will have to give them up."

As a result, many teachers have burned bridges on building bridges, and fill their time instead on bubble sheets and #2 pencils.

However, here is some good news. As it turns out, there is a fairly logical way to bridge the gap between accountability towards Common Core (plus other standards) and "non-traditional" educational ventures.

The connection is best illustrated by using an example of a stalwart activity that has been popular amongst teachers and summer camp counselors across the world - The Tennis Ball Tower Challenge.

Often used as a teambuilder or icebreaker, the Tower Challenge may give surface appeal as a fun yet shallow activity. However, with some careful implementation, it can indeed unfold into a full blown, Common Core, #DeeperLearning, Maker Education crowd pleaser.
Follow the link to the right for access
to a Maker/CCSS example project.

Take a look at this link for a spreadsheet that shows the correlation between steps of the Engineering Design Process (used for the tower building protocol) and Common Core ELA Standards. (Similar outcomes are possible, of course, with Math and Science Standards as well.)

The ultimate outcome of any lesson, activity, or project that teachers have students complete must be related to student achievement and academic and/or personal growth. Maker Education teaches and hones success skills.

Beyond simply having fun with school projects, our students deserve so much more. Maker Education - connected purposefully to Common Core Standards - is just what the doctor ordered.

Happy making, everyone!

Follow me on Twitter for more EdTech, MakerEd, and EdReform dialogue.

Friday, September 25, 2015

Plotagon: A Simple Coding App for Your Students

By Ed Tech Maniac, Darin Anderson

Coding in classrooms is becoming a wildly popular educational endeavor across the world. And for very good reason, as we are surrounded by apps, and smart devices, and software that effectively runs our daily lives.

While it is not necessary for the average user to understand the ins and outs of coding, those with even a basic knowledge can be led to jobs, careers, or just hobbies that can become revolutionary.

For students to get involved with coding, oftentimes schools or community programs find the need to purchase expensive programs that are sometimes beyond what young students can comprehend.

https://twitter.com/plotagonedu
I recently came across a program called Plotagon that allows students to dabble in the basics of coding without having to get too heavy into the backstory. And all the while they get to play, be creative, and - most of all - tell a wonderful story.

Here is just one short example about a possible water cooler chat that may have taken place this morning somewhere in the greater D.C. area. Oh, by the way, I put it together in about 10 minutes this morning. (Call me the Friday Morning Quarterback.)


Overall, Plotagon is simple to use yet has unlimited potential for teacher and students use. Here are just a few examples of what Plotagon could do in your classroom:
  • Summarizing a fictional story or play or a piece of non-fiction such as an article or textbook chapter (not that anyone uses a textbook anymore :-) )
  • Providing a response to literature or non-fiction.
  • Re-enacting a scene from literature or an historical event in order to check comprehension.
  • Re-enacting a personal narrative 
  • Takes the place of smaller, more informal class presentations - saving you and your students' time.
  • Teachers can easily create introductory learning material (hooks) with Plotagon videos.
  • With the capability to upload directly to YouTube, teachers can use Plotagon content to flip instruction.
  • Allows personal creativity and expression while also providing opportunities for students to develop rich content and demonstrate understanding.
But don't take it from me. Let the crazy bearded man tell you what's up:

Friday, August 28, 2015

Doodlecast Pro: A Whiteboard App Perfect for Teacher Feedback

By Ed Tech Maniac, Darin Anderson
cocteautwins.deviantart.com
If you are like me, you love a good whiteboard and set of colorful markers. Like Picasso and a blank canvas, I see before me endless possibilities of words, shapes, and meaningless scribbles and diagrams (or highly meaningly, depending on the person taking it in).

Now that modern technology has entered the picture, the same concept has made its way onto iPads, tablets, and Chromebooks that, while not as messy or fulfilling as an Expo Masterpiece, provide opportunities for users to design, produce, and publish their creations to a wide audience.

Certainly, there are several whiteboard apps on the market, and they all provide nearly the same features and capabilities. However, there is one particular app that I came across recently that does something intriguing to me. As a Google Drive advocate and undying supporter, I am always on the lookout for apps, add-ons, and programs that are Drive ready.

So I introduce to you Doodlecast Pro, a whiteboard app that offers drawing, video, voice, and photo capabilities with nearly seamless integration with one of several cloud storage services - Google Drive being the best, IMHO - and YouTube, if that meets your fancy.

Aside from some obvious student uses - explanatory videos, non-linguistic representations, or realtime math solutions, to name just a few - Doodlecast Pro offers teachers the ability to provide meaningful feedback about student learning is a very efficient and effective manner.

Traditionally, educators have given students static paper assignments - worksheets, math problems, writing prompts, etc - and provided feedback in much the same way. That is, formative feedback has normally been written on paper, and, quite honestly has been less that helpful. After all, what teacher can spend the hours it takes to write constructive and helpful comments on 123 papers and return them in a timely manner?

Who are we trying to kid? The comments they do write have been largely ignored by the very audience they were written to help. Certainly, we expect our students to take an active role in the revision process, but if THIS is the feedback they get, who can blame students for feeling confused and frustrated?
What possible help could this feedback provide
to help a student improve?
Look closely at the circled comment on the middle bottom of the paper. What does it say? "See me after class," so the teacher can assumedly tell the student what he cannot put into written words in the margins.

The solution?

The power of Doodlecast Pro is the power to provide digital feedback in the form of visual and auditory content. We know that face-to-face communication is one of the most effective methods of providing feedback to students. We also know that meeting one-on-one with students on a consistent basis is very difficult and time-consuming given the mandates of assessment and large class sizes.

Doodlecast Pro can help alleviate some of those constraints. In effect, after a teacher provides verbal AND written feedback on an assessment of some sort, via this amazing app, simultaneous feedback sessions for any number of students can be built into each and every class period. While watching personalized videos, students can all take part in the revision process as the teacher moves about the room providing specific instruction to just those who need it versus spending an entire class period conferencing with only a limited number of kids.

Compare the following example of teacher feedback - created with Doodlecast Pro - posted to YouTube:

44 seconds of video explanation can be so much more effective that writing feedback on the paper, especially for a struggling reader or an ELL. What's more, the feedback is available at all hours of the day, not just when kids are at school.

Here are just a few suggestions for implementation:

Worksheets: Take a pic of the completed worksheet and talk your way through specific feedback on any or all of the questions/problems. While worksheets are not necessarily the best option for students (especially if you are reading this EdTech post), the act of turning the feedback into digital form is a great leap towards 21st Century Education.

Constructed Responses & Essay Draft Assistance: As shown in the video above, talking and annotating over a student's work has greater effect than written (and often vague and confusing) comments.

Math Problems: Both students and teachers benefit with the capacities of Doodlecast Pro. Kids can talk their way through math problems/concepts while afterwards, teachers can respond with verbal and visual feedback of their own.

Fine Arts: Verbal feedback given over a still photo of a student's painting, sculpture, design, etc is a snap with Doodlecast Pro.

Physical Education: While Doodlecast Pro does not support video annotation, still photos of form during skills performance can easily turn into auditory and visual feedback.

Keep the feedback flowin' with Doodlecast Pro!

Tuesday, August 18, 2015

Lessons in Education, Featuring Gary Larson: Part VI

By Ed Tech Maniac, Darin Anderson


Gary Larson often used his The Far Side comics to prey upon the inhumanness of animals to make us actual humans laugh. The joke here is not so much the entrance of the border collie to help edge off the uncertainty of the sheep, but rather it is the sheep themselves, unable to piece together enough collective intelligence to make their party a hit.

Throughout time sheep have been marked with the stereotype of being blind, dumb followers, and/or unable to have independent thought. Even though this label is not entirely true, society still uses the species to define anyone who follows the crowd or bows to the whim of any kind of mass grouping. (See Animal Farm...or political rallies...or any show on MTV.)

See, sheep instinctively flock together when predators are near as a means of safety. The rattlesnake has its venom, the porcupine his quills, and the teacher her detention slip. What does the fuzzy white ruminant have?

Students, and even teachers, are typically no different when it comes to sheep-like behavior - at least in certain arenas.

Here are two education examples:

1. A teacher assigns his students to complete a project and then commences to scouring the internet for insight into his upcoming NFL fantasy draft. A worthwhile cause to be sure, but meanwhile his "little flock" is wandering aimlessly through fields of academia without any knowledge of where they are or what they should be doing.

2. Staff members show up to their assigned location for professional development delivered by a consultant from parts unknown. Before long the teachers are confused wanderers, continuously watching the clock in anticipation of lunch at Cafe Rio.

The point of this comic strip is NOT to illustrate the rather unfunny idea that border collies are bred for the specific purpose of herding sheep and chasing cattle. Such thoughts are identical to pointing out that teachers are supposed to teach their students.

No, the key takeaway here is that, left to their own devices, sheep are often incapable of pursuing outside objectives, or sometimes their own desires, without some guidance from competent, trained professionals.

As we approach our work with students, PLCs, or content departments, let us always remember these few NOTs:
  • Not all children and adults are capable of going off on their own, rudderless
  • Most people do not intentionally sabotage proceedings without having at least some reasoning
  • We cannot assume that students or staff know what to do, but are simply not willing to do it
  • When asked to do independent work or engage in self-guided inquiry, not all kids and adults will be able to have success just because they are expected to
  • Individualized learning is not equal to on-your-own learning
  • Do not attempt to build a lasting edifice without first laying a solid foundation and then putting up strong walls

Conversely, here is a list of DOs to keep in the foreground:

  • Provide individualized exploration opportunities combined with just-in-time instruction - just beyond the ZPD
  • Teach, model, and practice methods of working individually or in collaborative groups
  • Guided scaffolding is an irreplaceable aspect of education
  • Pre-teaching with constant check-ins is timeless strategy
  • Exercise gradual release of responsibility, with constant observation (think of a child learning to ride her bicycle)
  • Show patience and understanding, knowing that not all travelers reach their destinations at the same time
Certainly, no teaching will always result in the kinds of outcomes we want. But avoiding these pitfalls and following the path of DOs will help us get our schools where they need to be.

Friday, August 14, 2015

Lessons in Education, Featuring Gary Larson: Part V

By Ed Tech Maniac, Darin Anderson


With his cleverly constructed The Far Side comics, Gary Larson has a knack for bringing out the child in all of us. In this particular strip, Larson shows the fun side of even the starchiest of professions - the lab coat-wearing research scientist (and perhaps his close relative - the plaid-donning school teacher).

Here, one of the simplest reminders of childhood, the ice cream truck (not to be compared to the liver and onions version) serves to break the monotony and stress of applied research and allows the scientists an opportunity to let loose and leave the microscopes behind. The exuberance in their faces - the waving arms and fist pumps - all signify that the otherwise stuffy and subdued docs are going to pound some Klondike Bars and live life, if even just for a few moments.

As thousands of us educators and students head back to school for another year of rote testing, tedious homework, piles of papers to grade, and staff meeting after boring staff meeting, let us really take this Larson gift to heart.

Find time to have fun with your peers, your family, and especially your students. In the midst of yet another common assessment or what-does-this-have-to-do-with-me PD day, look for ways to liven up your experience. As your students struggle through another rough unit in science, take moments to stop and go outside and smell the roses (literally). Keep your kids off balance with an impromptu accordion polka in the school parking lot (I have personally witnessed just such an occasion).

While the pressures of education are ever-increasing, remember that first and foremost we are in the business of people - and people need laughter and fun and spontaneity.

Here are a few ideas, many with a technological flavor:

  • Send your kids (or fellow PLC members) on a scavenger hunt.
  • Try the wide variety of brain breaks available at GoNoodle.
  • Incorporate music into transition time or during seatwork. Music works wonders for kids and teachers.
  • Turn a writing assignment into a mobile video assignment.
  • Organize a class food outing. Say, pizza on the football field. Many restaurants will donate for a worthy cause.
  • Supply ice cream sundaes with a different topping for each skill or concept demonstrated.
  • Book walks, where you literally take your book for a walk...with the pages open, of course. Or use the Kindle app or free public library e-books.
  • Hold goofy hat days, or silly socks, or dress like pirates for no other reason than to laugh.
  • Most of all, invite the students to come up with their own ideas. After all, aren't they the reason behind all of this?

Tuesday, August 11, 2015

EdTechManiacs YouTube PodCast

Check out the weekly Tech Talk Tuesday Podcast Below.
We tackle the ideas of Bring Your Own Devices and Periscope in the classroom.
Click Subscribe to be notified of upcoming podcasts.


Technology and Entitlement: A Recipe for Success?

By Ed Tech Maniac, Darin Anderson
Life is not to be graded like a standardized test, as is evidenced by the kinds of opportunities available to some but out of reach for others.
Malcolm Gladwell, in his book Outliers: The Story of Success, puts forth the theory that people do not attain success in spite of their circumstances, but because of them. For every inspiring rags to riches story that we hear, there are thousands more success stories that are nowhere close to folklore.


The fact is, Gladwell claims, talent and ability notwithstanding, most successful people simply took advantage of the fortuitous bounces that came their way, while their less unlucky counterparts were left behind. Superior intelligence, for example, is less a factor in one's ultimate success than is where they were born and what advantages were proffered to them.

The son of a farmer in rural Kansas and the Doctor's son from Los Angeles may well have equal intellect and ability, but the two will have vastly different opportunities that will shape them and help determine where they end up.

Or so the theory goes...

While there is much truth in that line of thinking, there is also a much more level playing field in the world today, as each and every one of us strives for our own brand of success. And it is thanks, in large part, due to technology.

To help put this in perspective, in Outliers Gladwell writes about the characteristics of a typical middle-class upbringing:
"The heavily scheduled middle class child is exposed to constantly shifting set of experiences. She learns teamwork and how to cope in highly structured settings. She is taught how to interact comfortably with adults, and to speak up when she needs to. ...the middle-class children learn a sense of 'entitlement'."
Even as Gladwell admits that the word "entitlement" carries with it a negative connotation, in its truest definition it actually makes sense. As humans we are all entitled to certain unalienable rights, among those being the ability to acquire information and to learn,

The gift of technology has allowed all of us, where able, to reap the full rewards of entitlement. Let me illustrate my idea with this example: I was born and raised in a small farming community in Idaho. While I was no stranger to knowledge - I had access to all the books I would ever want to read - my opportunities were limited compared to those my same age who grew up in more urban areas. For several years, we received our newspaper two days after printing. And since we had only two TV stations via our rooftop antenna, I never knew who won Sunday NFL games until the Tuesday after.

Now, with the marvels of ever-advancing technology, such a scenario is rather unheard of. Since that time in the 1980s we have evolved from catching NFL scores and highlights on cable TV programs, to anytime access via the Internet, to now being able to watch live games on mobile devices from wherever we are.

Simply stated, we are now in a culture where we feel entitled to getting whatever information and content we want at the touch of a screen. We don't even need the proverbial button anymore!

If I want to learn how to fix my wife's kitchen mixer, I look it up on YouTube (true story). Similarly, if a kid wants to play guitar or put her hair up in a crazy new braid, there are unlimited resources online to help her do so. If by chance there is not a YouTube tutorial, there are literally millions of discussion threads out there full of all kinds of advice and suggestions. Honestly, at least as far as popular culture goes, there is not an original question out there. By and large, we do not have to wait for our inquiries to be addressed.

However, it is not all good. There are two sides to this tale of entitlement:

1. Access to knowledge has long been the cure to abolishing ignorance, which has been and still is the fodder for tyranny. Ask Hitler or Stalin if they would have liked the Internet in the hands of their citizens.

2. Immediate access to knowledge creates a generation of lazy, me-first citizenry who will grow accustomed to having their brains filled with little to no effort of their own.

These two different roads can and do run simultaneously. What's more, they often intersect with one another, sometimes several times on any given day.

This is where we can make significant and meaningful differences as teachers of our emerging and curious students. We can show them how to navigate the two diverging and converging roads to best make use of the talents and abilities they have. We can help inspire them to pursue their greatness while also teaching them to temper their desires and take purposeful baby steps.

Technology offers our young people opportunities that we could never have imagined even a decade ago. Here are a few examples of what technology can do for our kids as they practice their cultural entitlement to knowledge:
  • Encourage them to serve - Knowledge is useless unless it is put into action to better someone. It is even better if what they learn is used to make the lives of others easier. So many students have received acclaim for doing good works; our kids need to see that they can make a difference - and not in some cliched way - but a real impact on their community and their world.
  • Connect with others globally - The world is a smaller place because of technology, but how many of our kids use their knowledge of social media to its fullest potential? More than just talking about sports or cute boy bands, discussions of cultures and traditions and beliefs are just a matter of bringing them up.
  • Teach them to create - From what we learn comes products and services that make life better for all of us. With all of the creation technology available at little or no cost, our students can be coding and creating new apps, designing and printing useful 3D models, or building robots that perform otherwise mundane tasks for people. The difference between learning and doing is often just access to some basic creation tools.
  • They learn to improve their own station in life - Knowledge is power and now more than ever that power can be used for entrepreneurial endeavors. The path from poverty to comfort can be a short one with today's capacity to produce something and market it for little to no cost. E-commerce is not going away, and will continue to flourish in new and unimaginable ways. Many teenagers are taking advantage of the possibilities entitled to them simply via Wi-Fi access.
  • No more blind acceptance - In the past hearing something from a reputable source made it as good as true. Now there are so many more avenues for students to explore answers to their questions beyond a classroom. Not only that, there is typically a massive network of students across the world with similar aspirations. Meeting up with them is, well, something our kids take for granted; it's entitled to them.
All recipes must follow a specific order with predetermined amounts of ingredients. Success with technology and entitlement is no different. As Gladwell puts it, we are, to a large degree, products of our environment. Rather than squandering our fortuitous circumstances, we must take full advantage of what we've been given.

Growing up in a world with so much technological ease is a perfect scenario for success for our students. They just may not know how to put the ingredients together correctly.

Are we helping them?

Saturday, August 8, 2015

periScopeOut: Showcase Your Students and Your School

By Ed Tech Maniac, Darin Anderson

Pop Quiz:

What do these photos have in common?
    

A: They all illustrate the lighter side of education
B. They all use education to entertain us
C: They all remind us of our school experiences
D: They all portray a negative image about schools

(Answer at the bottom of this post)

When I was growing up, I had the notable schedule, as did many of us, of watching Saved by the Bell every Saturday morning and then catching The Simpsons on Sunday night. Throw in the Fresh Prince during the week, and I was hooked up with all the teenage humor and drama that I needed.

Without a fully developed frontal lobe, of course I could laugh at the hijinks and timely zingers delivered in each of the episodes and not even bat a questioning eye. I especially chuckled at the good-natured jabs at public and private education. I mean, who doesn't love a joke at the principal's expense? It was funny television, and that was okay with me.

Now that I am older and wiser (the ol' prefrontal cortex is just about there, folks!) I can see the errors of my ways. Sure, there is still plenty of humor to be found in shows like this, but with my ability to "know better," I can see the shows I used to love for what they were.

Think of what we learned about education from each of these sitcoms:
  • Principals and teachers are fools and should be made fun of whenever possible
  • Breaking rules was not only okay, it made one legendary (See: Bart Simpson & Will Smith's School Jacket)
  • No teaching ever went on; it was all dating, drama, and detention
  • Making fun of teachers and classmates was also an easy way to achieve legendary status (see: Screech, for the end result of that.)
  • Bright and hardworking students (Lisa Simpson) were made the brunt of jokes - because who needs smart people, right?
  • As for nerds, well, it was always open season on them. Right, Carlton?
  • Above all, school was a place to goof off, while actual learning was unheard of 
The ultimate result, perhaps, was a generation of students who hated going to school because it did not fulfill their Saved by the Bell fantasies. Now these same folks are sending their own children to school decades later. (Yes, it HAS been that long.)

Many parents have a poor taste in their mouths when it comes to their own kids' education in large part due to the many many changes that have taken place in schools over the past couple of decades. Increased Federal Bureaucracy, No Child Left Behind, Common Core State Standards, Performance Based Pay, Instructional Technology, and Flavor-of-the-Month Professional Development, to name just a few.

Add in occasional physical or sexual assault charges, unfair educational practices, rants on social media, or a major television series, and you have all kinds of negative PR about the otherwise wonderful schools across the world.

All of the noise has caused a small but growing firestorm about American education that seems to portray a system that is broken and with no redeemable qualities. To hear some tell it, the teachers of today are lazy and don't care about their students. They are less apt to teach, and more likely to complain on Facebook about their lousy, worthless students and how underpaid they are. They deliver subpar instruction while planning the next teacher's union protest...or lunchtime potluck.

To be clear, there are many instances of schools, administrators, and teachers being up to no good. As educators we know going in that there is a different expectation on us than on other professionals. Don't believe me? When was the last time you visited with your dentist about bicuspids and the quality of dental floss while chatting in Aisle 5 of the Piggly Wiggly?

If we cannot do much to overcome the national trashtalk about education, how do we go about controlling the message that goes out about OUR OWN schools and OUR OWN kids?

Most schools invite parents and community members to take an active role in their schools, from volunteering in classrooms to viewing performances and presentations. Further, school districts and individual schools have a solid social media presence. With Facebook messages or the occasional Tweets, we can keep stakeholders up on the latest announcements and happenings in our schools.

But how many times do schools combine the concepts of visitors and broadcasting outside the building? Check this out.

Up, Periscope.

Periscope is a relatively new app that lets users broadcast a live video feed from almost any smartphone or tablet, and it happens immediately. Since it is linked to Twitter, Periscope will automatically post a link to your live feed to make it accessible to anyone who follows your account. In an instant - just give your broadcast a name and tap the start button - you are live to the entire world. One the broadcast is ended, the entire video is automatically saved to your Periscope account. And it is all for free!

Here are some practical uses for Periscope:
  • Classroom lectures and presentations can be viewed at home by students who are ill or just as a refresher from kids who were in attendance.
  • Parents who are unable to attend their child's class presentation can still join in on the fun.
  • A proactive principal or teacher can broadcast school activities or innovative class projects as they happen.
  • Students can Periscope each other completing components of a project. (think: PBL)
  • Back to school night, or math night, can go worldwide as a principal scans her building in search of positive comments from staff, parents, and students.
  • Extracurricular activities can unite a community when put on Periscope.
  • Opening a new or building or wishing to show off major renovations? Periscope it!
  • Field trips remain more than just a memory when they are broadcast to the world. During and afterwards, students and parents can watch the feed and relive the experience.
  • Seamless integration with Twitter, expands an already powerful educational tool.
These and many other uses combine to make Periscope a viable resource to control your school's message. Sure, core groups of parents know the goods and the bads of your school district, but with Periscope, you can stay on top of the best parts of what you do for your kids.

As for the answer to our questions...

Tuesday, August 4, 2015

How Technology Can Foster Divergent Thinking in Our Students

By EdTechManiac, Darin Anderson

In his book Outliers: The Story of Success, Malcolm Gladwell lines out the differences between convergent thinking and divergent thinking by discussing two different types of questions.

raventest.net
The first question type, Gladwell explains, is the convergent kind, often used by prestigious universities and high-powered corporations to measure intelligence and aptitude of potential applicants and employees. Convergent assessments, such as the Raven's Test (or Raven's Progressive Matrices), developed by psychologist John C. Raven in 1939, are typically used to determine a person's IQ.

Raven's assessment gives users a series of multiple choice questions in the form of patterns, and they are to identify the shape that will complete the pattern. Simply stated, the convergent mind will be better able to decipher the patterns and ultimately end up with the single correct answer. From the total number of questions answered correctly, the test-taker is given a final IQ score. If it is high enough, Gladwell notes, he or she receives a free pass to Harvard, Cambridge, or another such institution. If it is too low...hello, State U!

Gladwell also touches on a second question type - those of a divergent nature. This style of questioning opens up opportunities for creativity and imagination, as well as analysis and cognition (landmarks of convergent tests). Outliers describes just such a question:
"Write down as many different uses that you can think of for the following objects:
1. a brick
2. a blanket"
The testing subject is then given a fixed amount of time to provide as many responses as possible. There are no "right" or "wrong" answers...just answers. Thus whatever direction(s) the test-taker chooses to go, the results are divergent.

A quick comparison between the two types of questions may lead to some of the following conclusions:
  • Only Smart people do well on convergent tests
  • Average and Below Average people do not excel on convergent tests - they're too hard for them
  • Smart people can also do well on divergent tests...because they are smart...Duh!
  • Average and Below Average people can do well on divergent tests because there are no wrong answers; they are fail-proof
  • Convergent tests are a better method of assessing intelligence than are divergent tests
  • Analysis and reasoning are more important to intelligence than creativity and imagination
I suppose in the world of "logical" thinking, these theories might pan out. However, before you draw your final conclusion, take a look at the divergent test responses of two people tested by Liam Hudson, a noted British psychologist:
  1. High School Student named Poole: (Brick) To use in smash-and-grab raids. To help hold a house together. To use in a game of Russian roulette if you want to keep fit at the same time (bricks at ten paces, turn and throw—no evasive action allowed). To hold the eiderdown on a bed tie a brick at each corner. As a breaker of empty Coca-Cola bottles. (Blanket) To use on a bed. As a cover for illicit sex in the woods. As a tent. To make smoke signals with. As a sail for a boat, cart or sled. As a substitute for a towel. As a target for shooting practice for short-sighted people. As a thing to catch people jumping out of burning skyscrapers.*
  2. High School Student named Florence: (Brick) Building things, throwing. (Blanket) Keeping warm, smothering fire, tying to trees and sleeping in (as a hammock), improvised stretcher.*
*Source: Gladwell, Malcolm. Outliers: The Story of Success. 1st ed. New York: Little, Brown and Company, 2008.

Given the choice to associate with either student, which of you would pick Poole and who would chum around with Florence?

Now, how about a closer look at their respective aptitudes?

Poole is defined in Gladwell's book as a student "in a top British high school," while Florence was described by Hudson himself as "a prodigy, with one of the highest IQs in his school."

Both able and willing, but, as Gladwell poses it, which student is more likely brilliant and creative enough to win a Nobel Prize?

Looking back at some of the most successful people of our time, we see names like Walt Disney, Martha Stewart, Steve Jobs, and Oprah Winfrey. Certainly, these folks, and hundreds of others, have exhibited a certain creativity and innovation along with astute cognitive abilities that helped them on their path to greatness.

But what about this list of similarly successful folks?
(L-R) Taylor Swift, Rhonda Rousey, Kevin Hart, and Lionel Messi (Highlights here!)
While this group exhibits notoriety in pop culture arenas, they each certainly display the same kinds of creativity that we look for in sports and entertainment figures. Those qualities and ideas have even crashed their way into the corporate world. Enterprises like Google, Microsoft, and Facebook are famous for offering - even requiring - their employees to spend time being creative. This freedom to explore and create without fear of failure has led to some groundbreaking technology that most of use daily without so much as a cognitive thought.

It is this kind of philosophy that should permeate each and every school system across our country. So much is said in education today about creativity, imagination, and risk taking...but nothing ever really has happened on any kind of large and meaningful scale. There is so much resistance to change.

However, the ball is rolling and it is gathering steam (S.T.E.A.M. - get it?) as is evidenced by the huge movement towards education technology and associated programs such as Ed Camps, Maker Movements, and Hack-a-Thons that pop up all over the country on an almost daily basis.

And that is the crux of my argument. Technology use - in and out of the classroom - can help foster divergent thinking in a way that was unheard even 5-10 years ago. Divergence has typically been seen as an anti-societal norm, especially by the so-called establishment. Going against normalcy was met with detention, suspension, or expulsion when in fact it could have been an opportunity for exploration and development. (Understand I am not talking about malicious behavior in school, although such is often exhibited as a result of boredom or irrelevancy of content in the classroom.)

Now that divergent ways of teaching, learning, and thinking are becoming more mainstream, educational technology is poised to make an even bigger splash.

Here are a few examples of how technology can help foster divergence in the classroom:
  • Collaboration with other like-minded users via social media. No matter how big or small one's location is, a student cannot always rely on having someone nearby who shares the same ideas and interests. With the ease of social media, students of all ages can find and reach out to others with similar goals and aspirations. In the case of October Sky, for example, how much would those boys have benefitted from social media contacts outside of West Virginia?
  • Access to various points of view. With careful and calculated consumption, our students can learn as much as they want about nearly any subject and from all angles. A wolf protector in Chicago, for example, may learn how the predator affects the very way of life for a farmer in the Intermountain West. Or an avid hunter might understand how some Native American cultures view certain animals.
  • Access to material that was once only available for the social elite. No longer must the teacher or the textbook be the sole sources of information. In fact, we have more access available to us in digital format now than ever before. In Good Will Hunting, there is a famous line that goes as follows: "You dropped 150 grand on a (expletive) education you could have got for $1.50 in late charges at the public library." First uttered in 1997, the words seem to be even more true now, and we don't even have to leave our couches!
  • Avoiding functional fixedness with online gaming. Growing up, you perhaps thought that your mother's sauce pan was made for just one thing...a drum, of course! Then one day, you had a crazy idea - what if you could make macaroni and cheese in the inside of your drum?? Viola! Functional fixedness destroyed. Daniel Pink is well known for his book Drive, in which he offers this set of pictures that depict and experiment conducted by psychologist Karl Dunker in 1945. The task was to attach the burning candle to the wall with only the thumbtacks. With some creativity, it becomes possible...as long as the box is seen as more than just a container for holding tacks. This kind of divergent problem solving is on display in a game called Limbo, available here. It's a bit dark, but it does get the job done. As do many, many other games.
The notion of divergent thinking is nothing new. However, encouraging our students (and teachers) to think that way has often been viewed as a bit of rebellion at worst, or non-compliance at best. Changing the perceptions of "it-worked-for-me" parents, community leaders, and legislators has been a struggle as well.

The fact is, while some aspects of traditional education are irreplaceable, so many others are outdated and irrelevant with 21st Century teachers and learners.

In the early 1900's, Robert Frost penned words that turned out to be well ahead of his time:
What if Frost's teacher had told him there was only one road to take?

Monday, August 3, 2015

Lessons in Education, Featuring Gary Larson: Part III

By EdTechManiac, Darin Anderson

Many of Gary Larson's comic strips from The Far Side tell so much of a story without so much as a word of dialogue. With his brilliance - no matter how off-the-wall it might be - Larson can indeed draw a picture that is worth well more than a thousand words.

In Part III of the EdTechManiacs comical Gary Larson series (see Parts I and II here), we will discuss how the "delicious" dish of liver and onions relates to the kinds of products we deliver to our students in the classroom and to teachers in schools across the country.
Compare this comic to a classroom
setting from your past. What did you learn?
This Larson offering is both playing off of the innocence of youth and preying upon the insecurities of all of us. Remember, ages ago, when you would clamber outside at the very sound of the ice cream truck rolling down your street? Do you also recall the opposite emotions upon finding out that your mom was making your least favorite meal that night? (Mine was goopy and neon green split pea soup.) This cartoon sums up both the elation of summertime treats and the gloom of unappetizing fare.

Honestly, most of us are fairly competent at sniffing out each kind of opportunity. As the old adage goes, if it looks like liver and smells like liver, it's probably liver, no matter what lengths a person goes to in order to make it seem otherwise. Our students, on one hand, are especially keen at this - and the younger they are the better they are at it.

Kindergartners enter their first year of "official school" having gone through six years of questioning and inquiry and curiosity. Many times, they also lack a filter that typically comes with maturity and age. (This is why a 5-year-old can get away with calling a man fat, while a teenager would get scolded for not knowing better.) All of this results in groups of children who know what they want ...and also what they do not want.

Our students come into our schools with preconceived ideas about what they want to learn and what they will attempt to avoid at any cost. Granted, so much of their desires center around content that schools cannot offer directly, but the students still show up with that yearning to learn more about them.

Even as traditional school may be a chief contributor to killing that creativity and inquiry, this Larson comic speaks volumes about changing school culture at fundamental and actionary levels.

How can we better gear our kids towards reaching standards outside of their control while also allowing them to achieve their own learning goals? This becomes the $68.6 billion question that educators must try to answer.

Let's begin jumping into the answers to this deep and broad subject by posing a few more questions.
  • How many educational opportunities are packaged as something inviting and cutting-edge, but really offer only outdated or irrelevant information and content?
  • Or worse, why is something viable and meaningful too often delivered via a vehicle designed for carrying disgusting meats?
  • How can we do it all without adding anything more to our already heavy plates?
To me, any response to this question begins with some analysis of your constituency - students, parents and/or staff. You may think you know what your kids need, for example, because of mandated testing, curriculum maps and such. But DO you really have a finger on the pulse of your kids? Or your staff?

Like the kids in the comic, you might be approaching them with some scrumptious liver...when they are actually looking for a dreamsicle. I mean, who would do that, right?

To a certain extent, our hands are tied when it comes to the WHAT in education. However, we have a multitude of options when it comes to the HOW. With that in mind, we can better serve others if we know more about what they like (ice cream) and what they do not (liver).

To begin, here are a few "Livers" (things that were once cool, but are now like the 8-Track) that might be better left behind:
  • Introducing and delivering content via PowerPoint - They are essentially the same as paper, but you can't doodle on them during classes or PD days.
  • Sit-and-Get lectures and PD offerings - Today's generation is mobile and agile; sitting is the new smoking
  • Pencil and Paper worksheets, graphic organizers, and, well, anything - While I understand that pencils will never become obsolete, ummm, neither will technology.
  • One-at-a-time student presentations - Not only do these take up valuable instruction time, they also take up way too much time. Did I mention that they are time-consuming as well as lengthy? Oh, and it's boring, too. 
  • Teacher-Assigned Products or Projects - Honestly, the world does not need any more landfills full of dioramas and tri-fold posters.
  • The Archaic "No Cell Phones" Poster - Nowadays, it's the same as telling folks to leave their textbooks and such at home. The mobile device is a powerful tool that can be used for good AND evil. The choice is up to you.
  • Speaking of Textbooks... - With constantly changes research landscapes, textbooks are almost outdated the moment they are published. Up-to-the-minute information is available at the touch of a screen. Why fight a losing battle when learners will head to Google anyway?
Rather than rolling down the street in our Liver-Mobile - even with the catchy trolley-style music - we could approach our Cell Mitosis unit or Standards-Based Grading PD (or whatever) from a different perspective.

Try these on for size:
  • YouTube - Your kids use it...so should you. Perfect for flipping or blending instruction and for anytime learning.
  • Social Media - Of course, this is a biggie for most of us. So brainstorm ways to get your kids and/or peers discussing and collaborating on Twitter, Facebook, and Instagram.
  • 3D Printing - What if your 2D doodles could come to life as tangible 3D objects? This is a current craze that will only gain more ground as the products advance. What was once untouchable technology if now fairly standards in most schools.
  • 4D Augmented Reality - Programs like Aurasma, Augment, and DAQRI have taken interacting with content to a whole new level. Once limited to just consumption, AR programs are now beginning to allow kids to create and publish their own 4D designs.
  • Green Screen Technology - What used to be sophisticated and expensive is now available on laptops and tablets alike. Going green allows for creativity and expression while also producing quality content that is digitally shareable. Did I mention that it also saves valuable instruction time?
  • Making the World a Classoom - Whether it is connecting with someone from abroad on Twitter or sharing resources with a classmate from across town on Google Drive, people are no longer limited to what they can see from their own location.
  • Gamification - On the heels of the recent Microsoft purchase of Minecraft, the EdTech world is all the more abuzz about combining what many kids already know - gaming - with what they "need" to know (in an academic sense). With some creative thinking Clash of Clans can indeed become a viable curriculum.
As we look to advance our field and hone our craft, we will be in a constant state of research and reflection. Change is certain. No longer should we disguise liver and onions as quality education. One taste and they'll figure it out. 

Friday, July 31, 2015

Lessons in Education, Featuring Gary Larson: Part II

By EdTechManiac, Darin Anderson

In Part II of our comical series on education reform, we examine two different ideas of education in need of some reform. Oh, and ducks...there will be lots of ducks.


Like most of Gary Larson's The Far Side comics, this particular frame offers both a superficial humor as well as a deeper, more philosophical meaning. In this post, I will offer my thoughts on both levels of understanding as they relate to education reform - or altering behavior in any aspect of our lives.

The initial humor is found is the obvious fact that ducks fly, but for some reason or another, this particular brace (look it up) has not yet lifted its wings to the air, so to speak.


Here, Bugs Bunny offers up a cruel bit of irony, at least where Daffy Duck is concerned. In order to save himself from disaster, all the duck has to do is flap his wings, or take advantage of his natural abilities. But he doesn't.

So too, we laugh at the blatant irony of the lead duck looking up at his peers with the sudden epiphany that they too could fly. In educational terms, it is similar to a student (or teacher) who observes his own peers completing any certain action and then thinks, I can do that too. Before long they are simply soaring.

Sometimes all it takes to leverage change is for an interested party - often it is an impressionable child or teenager, but it can be an adult as well - to closely observe the behavior of others and then mimic it. While it is not always that simple in actuality, many behaviors (movements, actions, procedures) can be reproduced on the basis of mental images  - let's call them mind-made movies - alone.

In his book entitled The Inner Game of Tennis, tennis pro Timothy Gallwey speaks of the battle between Self 1, our mind and ego, and Self 2, the part inside of us all that knows what to do if not interrupted by the conscious brain.

Gallwey explains his theory in the context of a tennis lesson he once gave: 
"My next lesson that day was with a beginner named Paul who had never held a racket. I was determined to show him how to play using as few instructions as possible; I'd try to keep his mind uncluttered and see if it made a difference. So I started by telling Paul I was trying something new. I was going to skip entirely my usual explanations to beginning players about the proper grip, stroke and footwork for the basic forehand.
"Instead, I was going to hit ten forehands myself, and I wanted him to watch carefully, not thinking about what I was doing, but simply trying to grasp a visual image of the forehand. He was to repeat the image in his mind several times and then just let his body imitate. After I had hit ten forehands, Paul imagined himself doing the same. Then, as I put the racket into his hand, sliding it into the correct grip, he said to me, "I noticed that the first thing you did was to move your feet." I replied with a noncommittal grunt and asked him to let his body imitate the forehand as well as it could.
"He dropped the ball, took a perfect backswing, swung forward, racket level, and with natural fluidity ended the swing at shoulder height, perfect for his first attempt! But wait, his feet; they hadn't moved an inch from the perfect ready position he had assumed before taking his racket back. They were nailed to the court. I pointed to them, and Paul said, "Oh yeah, I forgot about them!" The one element of the stroke Paul had tried to remember was the one thing he didn't do! Everything else had been absorbed and reproduced without a word being uttered or an instruction being given!"
Most of us self-identify as being visual learners, and this anecdote fully supports that idea. Our students and teaching peers can and do learn so much by closely watching those around them. I imagine that these ducks will be joining their brethren in the sky in no time...as long as no one intercedes and tells them they cannot or should not be doing so. Or worse yet, over-instructs to the point of confusion and discontent between Self 1 and Self 2.

Gallwey put it this way:
"...it is the constant "thinking" activity of Self 1, the ego-mind, which causes interference with the natural doing processes of Self 2. Harmony between the two selves exists when the mind itself is quiet. Only when the mind is still is one's peak performance reached."
While I do not know if anyone told these ducks to walk south instead of fly, it appears that their minds were indeed getting in the way. The old adage, "Spread your wings and fly," is more truth than fiction, at least in a philosophical sense.

How many children enter Kindergarten having been told over and over to not do this or to stop doing that? And once they gain entrance to the school walls do they not still hear the same tone on a daily basis?

Ask a duck. He knows the answer.
If a child wants to experiment with something new, whether it is a new piece of technology or simply a new way of completing a task, is she honestly given the freedom to do so? Educators preach ingenuity and creativity, but how many of us are actually willing to not just lighten up on the reigns, but to take off the halter all together?

Furthermore, how willing are we as educators to model the same kind of behavior by integrating something new into our respective classrooms? Technology. Behavior Management. Student Engagement.

If you think of the flying V formation as a peer you respect and admire - and yourself as a ground-bound duck - does it seem silly to you to NOT try and reach for higher climes? Of course we would make an attempt.

The capacity to excel exists in all of us  - even as most of us will never become as talented as Serena Williams or Roger Federer are at tennis. We do not all have to be given teacher-of-the-year awards to be considered great. But like hitting 9 out of 10 balls in the court is amazing, so to is believing in the children we teach.

10 YouTubing Uses that Align with Common Core Part 1: Speaking and Listening

By EdTechManiac, Blair Einfeldt
*update* For anyone interested, our family YouTube Channel can be found here.

For the first time in quite a while, I have had an abundance of time to spend with my children at home. Chalk that up for my first true teacher summer or living substantially closer to the high school where I teach. Regardless, upon spending this time with my kids I have learned one very important thing:

MY KIDS LOVE YOUTUBE!

Like Lays potato chips, it's impossible
They watch YouTube non stop. They watch gaming videos, they watch cat videos, they even watch videos of people watching videos. You read that correct. I observed my children watching a man who was making a video of himself watching a TV show. And they aren't alone. Sixty thousand other people have watched that same person watching that same video.


Image result for steven universe in education
I pulled out my phone for quick research (there is extreme value to this which I will discuss later) to see how much this man, who watched a TV show, mad for watching said TV show. It was a bit vague but I came to a general consensus that through ad placement, YouTube pays out around about $1.50 per thousand views. So looking at that, I realized that this man made about $90 to sit and watch a 20 minute video of Steven Universe. While that is not a ton of money, if I made $90 for every Steven Universe episode I watched...OH GEEZ!

Anyway, in an offhanded comment I mentioned to my children that they could do something like that and probably even better. I did not realize that I had opened up Pandora's Box. I could not unsay that statement. My children went crazy, jumping around at the possibilities of being YouTube famous. So I, being that Arms-Race-Parent, followed by upping the ante with "Of course, let's do this, and we are going to be the best YouTubers EVAH!" I tend to fall into the world of Hyperbole. 

We soon found ourselves purchasing microphone headsets, video cards, digital film editing programs. I'm a bit ashamed at the amount of time and money that followed that first statement, however there have been some awesome things that come about and while I am an educator, I gave reflection to how YouTube and our current foray into viral video distribution has many parallels and uses in the world of education and especially Common Core. And yes...you should have a class YouTube Channel.

Many of you know this, but Core Standards build upon each other. With that said, I intend to focus on the 11th/12th grade standards as our end goal. If you would like to downgrade the standard to fit your particular grade level, have at it.

Let's Start with Speaking and Listening:

Standard:
Initiate and participate effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grades 11-12 topics, texts, and issues, building on others' ideas and expressing their own clearly and persuasively.

The traditional way of hitting this standard is a typical class discussion. However, the standard talks about having the students come prepared to the discussion. Class discussions do not generally create that need of preparation as it should.

Try this:

Google has an app called Hangouts. It is essentially Skype for Google. Google, which owns,YouTube, automatically saves a Google Hangout sessions as a video on the YouTube accounts of the people within the Hangout. Put your students in small groups, give them a topic to discuss, but make the discussion a Google Hangout. Give them a 10 minute limit. Spend some time prior and have the students create an outline or even rudimentary script for their hangout.

Being that it will be posted on YouTube, watch the level of quality drastically increase as they are held accountable to the internet (trolls and non-trolls alike).

My children are a perfect example of this. They have created their own standard of creation based on the videos they watch. We have had to create intros, channel art, written scripts, added effects and editing because they were afraid to put poor quality out in the event that the YouTubers that they admire were to watch. They are 5, 7 and 9 years old. Imagine how a 11th grader would improve their quality with that type of internet positive peer pressure.

Standards 2 and 3:
(2) Integrate multiple sources of information presented in diverse formats and media (e.g., visually, quantitatively, orally) in order to make informed decisions and solve problems, evaluating the credibility and accuracy of each source and noting any discrepancies among the data.

(3) Present information, findings, and supporting evidence, conveying a clear and distinct perspective, such that listeners can follow the line of reasoning, alternative or opposing perspectives are addressed, and the organization, development, substance, and style are appropriate to purpose, audience, and a range of formal and informal tasks.

The Film Theorists
Many of the YouTube videos my pre-double digit aged children watch are Theory Channels. The Gamer Theorists, Cartoon Theory, Film Theorists, Cartoon Conspiracy channels, to name a few, put different ideas and hypotheses in place about relevant (to them) topics. Today, my children are being tasked to take a particular theory and evaluate it for accuracy. This is forcing self driven inquiry and research and will culminate in a 7 year old response video disputing or supporting the thesis of someone else. Again, my 7 and 9 year olds are doing this.

Have your students create a response video to another popular video and provide links to their sources in the description. Or provide your students a debated topic like the validity of the moon landing and have them create a YouTube video breaking down their opinion with sources.

On presentation days, rather than your typical stand-in-front-of-the-class presentations, provide your students links or even QR codes to scan with their iPods or personal devices to watch the videos of their choice. Have your students comment on the video for feedback.

Using YouTube in this way will provide the following things for your classroom:

1. Real-world audience

2. Real-world accountability

3. Engagement

4. Transparency

5. Evidence of Use and Implementation of Standards

6. Evidence of Integration of Technology

7. Self Driven Activity

8. Peer review

9. Possibility of Immediate Feedback

10. Increased Level of Ease in Assessment